====== Car management ====== *//Car management//// holds your programme’s ////clients//// (owners), ////cars////, paperwork, ////lifing////, and ////financial lines//* tied to each project. ===== Clients ===== A *//client//* is the commercial counterparty — owner, entrant, or sponsor entity. Store contact details and notes here so car records stay linked to the right person. ===== Cars ===== Each *//car//* has a stable identity in the system (used for logistics, scrutineering QR, and history). For each car you typically maintain: - Identity (chassis, number, model lines for display) - *//Documents//* (uploads and expiry where you track compliance) - *//Lifing//* on components (hours, cycles, dates) - *//Money in / out//* lines when you use the built-in project accounting - *//Race bookings//* linking the car to events in logistics ===== Car QR codes ===== Cars can carry a *//QR code//* used by: - *//Scrutineering//* handsets (officials scan at the lane) - *//Workshop tablets//* (crew scan to open the car context) - *//Public scan flows//* where your programme enables tokenised views Print or display the QR from the car record when the event requires physical labels on the car or paperwork folder. ===== Scrutineering history ===== When scrutineering is enabled, *//reports and setup baselines//// accumulate on the car file. Open the car in admin and review the ////scrutineering//* section for a season-long thread — useful for protests, insurance, and handover between events. ===== Showroom and sales ===== Cars marked for *//showroom//// use additional sales fields (photos, spec bullets, slug). See ////Showroom listings//// in this manual. Lifecycle moves such as ////Sold//* archive the public listing while keeping the operational record. ===== Who can edit what ===== Team admins edit cars for their programme. Super-admins can see all teams. Restricted logins only see car management if that module is enabled for their account.